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		<title>¿Proteger o no proteger? He ahí la cuestión</title>
		<link>http://nadietieneunblog.wordpress.com/2009/05/29/%c2%bfproteger-o-no-proteger-he-ahi-la-cuestion/</link>
		<comments>http://nadietieneunblog.wordpress.com/2009/05/29/%c2%bfproteger-o-no-proteger-he-ahi-la-cuestion/#comments</comments>
		<pubDate>Fri, 29 May 2009 13:28:48 +0000</pubDate>
		<dc:creator>Nadie</dc:creator>
				<category><![CDATA[Videojuegos]]></category>
		<category><![CDATA[ben]]></category>
		<category><![CDATA[ben kuchera]]></category>
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		<guid isPermaLink="false">http://nadietieneunblog.wordpress.com/?p=32</guid>
		<description><![CDATA[El otro día encontré este artículo de un empresario de videojuegos con una ideología bastante innovadora. Viene de la siguiente página: http://arstechnica.com/gaming/news/2008/03/pc-game-developer-has-radical-message-ignore-the-pirates.ars Lo que viene a decir es que no añaden protección a sus juegos, no porque estén a favor de la piratería, sino porque no son su mercado. Los usuarios que piratean juegos no [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=nadietieneunblog.wordpress.com&amp;blog=7826180&amp;post=32&amp;subd=nadietieneunblog&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>El otro día encontré este artículo de un empresario de videojuegos con una ideología bastante innovadora. Viene de la siguiente página: <a href="http://arstechnica.com/gaming/news/2008/03/pc-game-developer-has-radical-message-ignore-the-pirates.ars">http://arstechnica.com/gaming/news/2008/03/pc-game-developer-has-radical-message-ignore-the-pirates.ars</a></p>
<p>Lo que viene a decir es que no añaden protección a sus juegos, no porque estén a favor de la piratería, sino porque no son su mercado. Los usuarios que piratean juegos no son compradores y probablemente nunca lo serán así que no se preocupan de ellos. Añadir protecciones no es más que un incordio para los que sí compran y solo una barrera temporal para los piratas. Que me lo digan a mí, que cuando me compré el GTAIV me costó horrores instalarlo, registrarlo…  cada vez que me acuerdo me dan escalofríos. Por otro lado, es imposible hacer un juego realmente “inpirateable” así que es una pérdida de tiempo y dinero.</p>
<p><strong><em>[A continuación el artículo original]<span id="more-32"></span></em></strong> </p>
<blockquote><p><strong>PC game developer has radical message: ignore the pirates</strong></p>
<p>When trying to make a living creating PC games, ignoring the pirates might be the best approach. The CEO of Stardock, which made the best-selling <em>Sins of a Solar Empire</em>, argues that copy protection simply aggravates actual customers.</p>
<p>By <a href="http://arstechnica.com/authors/ben-kuchera/">Ben Kuchera</a> | Last updated March 20, 2008 11:17 AM CT</p>
<p>One of the popular reasons given for sometimes-sluggish game sales on the PC is piracy. If people can get the game for free, why would they pay for it? Go to any popular torrent site and it will likely have many more games than your local gaming store. The situation led the community manager for Infinity Ward <a href="http://arstechnica.com/journals/thumbs.ars/2008/01/17/pc-sales-slow-as-some-despair-over-piracy">to recently complain about the number of people</a> playing <em>Call of Duty 4</em> online versus the number of copies the game has sold for the PC. Brad Wardell, CEO of Stardock, has a much different point of view: <a href="http://draginol.joeuser.com/article/303512/Piracy_PC_Gaming">the pirates don&#8217;t matter</a>.</p>
<p>&#8220;So here is the deal: When you develop for a market, you don&#8217;t go by the user base. You go by the potential <em>customer</em> base.  That&#8217;s what most software companies do. They base what they want to create on the size of the market they&#8217;re developing for,&#8221; Wardell writes on his blog. &#8220;But not PC game developers.&#8221;</p>
<p>His approach is not to think only about the &#8220;cool&#8221; games, but to make sure what the company <em>does</em> create can be profitable. What good is spending years on a top-tier game that gets all the buzz, is on all the magazine covers, but that very few people have the hardware to run? Furthermore, the people who <em>have</em> spent that much on their PCs know where to find the game for free if they like. It&#8217;s a small user base, with a smaller customer base.</p>
<p>The issue of these &#8220;cool&#8221; games seems to frustrate Wardell. &#8220;So even though <em><a href="http://www.galciv2.com/">Galactic Civilizations II</a></em> sold 300,000 copies making [eight] digits in revenue on a budget of less than $1 million, it&#8217;s still largely off the radar. I practically have to agree to mow editors&#8217; lawns to get coverage&#8230; [<em>Sins of a Solar Empire</em>] has already sold about 200,000 copies in the first month of release. It&#8217;s the highest-rated PC game of 2008 and probably the best-selling 2008 PC title. Neither of these titles have CD copy protection.&#8221;</p>
<p>So why aren&#8217;t these games, which, combined, have sold half a million units on a small budget, getting more attention? Because they&#8217;re not aimed at some nebulous idea of the &#8220;hardcore gamer.&#8221; This is a market that may exist in the minds of people writing about games, and it may describe those who buy gaming magazines, but such gamers are certainly not a force at retail. &#8220;Heck, how much buzz does <em>The Sims</em> get in terms of editorial when compared to its popularity?&#8221; Wardell asks. &#8220;Those things just aren&#8217;t that cool to the hardcore gaming crowd that everything seems geared toward despite the fact that they&#8217;re not the ones buying most of the games.&#8221;</p>
<p>The way to make money in the world of PC gaming, according to Wardell, is to make sure many systems can play your games, while continuing to make them attractive. Find a market where people want to buy and support the games, and don&#8217;t go by what the magazines and the blogs seem to think are the big name titles. Don&#8217;t let people who aren&#8217;t your audience control the titles you make, and ignore piracy. This is <a href="http://arstechnica.com/news.ars/post/20080305-reznor-makes-750000-even-when-the-music-is-free.html">much like Trent Reznor&#8217;s strategy</a>, although the execution is different. Instead of worrying about pirates, just leave the content out in the open. The market Reznor plays to will still buy the music; he&#8217;s simply stopped worrying about the pirates. He came to the same conclusion: they weren&#8217;t customers, they might never be customers, so spending money to try to stop them serves no purpose. </p>
<p>&#8220;The reason why we don&#8217;t put copy protection on our games isn&#8217;t because we&#8217;re nice guys. We do it because the people who actually <em>buy</em> games don&#8217;t like to mess with it. Our customers make the rules, not the pirates. Pirates don&#8217;t count,&#8221; Wardell argues. &#8220;When <em>Sins</em> popped up as the #1 best selling game at retail a couple weeks ago, a game that has no copy protect whatsoever, that should tell you that piracy is not the primary issue.&#8221;</p></blockquote>
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			<media:title type="html">Nadie</media:title>
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		<title>Worldwide exclusive! / ¡Exclusiva mundial!</title>
		<link>http://nadietieneunblog.wordpress.com/2009/05/21/worldwide-exclusive-%c2%a1exclusiva-mundial/</link>
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		<pubDate>Thu, 21 May 2009 10:36:51 +0000</pubDate>
		<dc:creator>Nadie</dc:creator>
				<category><![CDATA[Cine]]></category>
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		<description><![CDATA[You’ll probably know the books The Eight and The Fire. Both were written by Katherine Neville; the first one is over 20 years old and is a world-wide bestseller and a reference title for anyone interested in adventure novels with an esoteric/historic theme. The second one is a continuation of the first and was published [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=nadietieneunblog.wordpress.com&amp;blog=7826180&amp;post=10&amp;subd=nadietieneunblog&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><img class="aligncenter size-full wp-image-28" title="combo" src="http://nadietieneunblog.files.wordpress.com/2009/05/combo5.jpg?w=510&#038;h=374" alt="combo" width="510" height="374" /></p>
<p style="text-align:left;">You’ll probably know the books <em>The Eight</em> and <em>The Fire</em>. Both were written by Katherine Neville; the first one is over 20 years old and is a world-wide bestseller and a reference title for anyone interested in adventure novels with an esoteric/historic theme. The second one is a continuation of the first and was published in late 2008 amidst a huge advertising campaign.</p>
<p>I discovered <em>The Eight</em> some years ago and I loved it. I might write a review another day because this is not the purpose of this post. Whilst reading <em>The Fire</em> I thought that the books could become awesome movies but I didn’t hear anything of it on the Internet. Thus, I sent her an email (I’ll copy the full, unedited email to avoid disbeliefs as far as posible):</p>
<blockquote><p><em>Hello! </em></p>
<p><em>Firstly, I&#8217;d like to say that I love your books. I started with The Eight (obviously) and I later found The Magic Circle. I&#8217;ve seen in your webpage that you have also written A Calculated Risk so I that&#8217;s the one I have left. I&#8217;ve recently purchased The Fire but I&#8217;m re-reading the first part to refresh my memory. </em></p></blockquote>
<blockquote><p><em>Whilst reading, I started wondering: Haven&#8217;t they contacted you to make a movie adaptation of The Eight? It could make a great movie and looking at the film industry it&#8217;s strange that they haven&#8217;t tried it yet. If they&#8217;ve made two from the Dan Brown&#8217;s books I don&#8217;t see why not yours. Heck, they&#8217;re even trying to make a movie adaptation of the Hyperion Cantos (by Dan Simmons) which, in my opinion, is almost impossible to transfer faithfully to the big screen. </em></p>
<p><em>Geetings</em></p></blockquote>
<p>And this was her answer:</p>
<blockquote><p><em>Yes Carlos&#8211; </em></p>
<p><em>We ARE making movies of THE EIGHT and THE FIRE&#8211; let me know who you think should play the parts! </em></p>
<p><em>Best thoughts&#8211;Katherine Neville</em></p></blockquote>
<p>So… they’re making movies of <em>The Eight</em> and <em>The Fire</em>! I thought the Internet would like to know this.</p>
<p><strong><em>[A continuación la version en castellano]<span id="more-10"></span></em></strong></p>
<p> Probablemente conoceréis los libros <em>El Ocho</em> y <em>El Fuego</em>. Ambos fueron escritos por Katherine Neville; el primero hace más de 20 años y es un best-seller mundial y una obra de referencia para cualquiera interesado en novelas de aventuras con tema esotérico/histórico. El segundo es una continuación del primero y fue publicado a finales de 2008 en medio de una enorme campaña publicitaria.</p>
<p>Descubrí <em>El Ocho</em> hace algunos años y me encantó. A lo mejor escribo una crítica en otra ocasión ya que éste no es el propósito de este post. Mientras leía <em>El Fuego</em> se me ocurrió que los libros podrían ser películas muy buenas pero no descubrí nada sobre ello en Internet. De ahí que le mandé un email (lo copiaré íntegramente y sin cambios para evitar dudas en la medida de lo posible):</p>
<blockquote><p><em>Hello! </em></p>
<p><em>Firstly, I&#8217;d like to say that I love your books. I started with The Eight (obviously) and I later found The Magic Circle. I&#8217;ve seen in your webpage that you have also written A Calculated Risk so I that&#8217;s the one I have left. I&#8217;ve recently purchased The Fire but I&#8217;m re-reading the first part to refresh my memory. </em></p></blockquote>
<blockquote><p><em>Whilst reading, I started wondering: Haven&#8217;t they contacted you to make a movie adaptation of The Eight? It could make a great movie and looking at the film industry it&#8217;s strange that they haven&#8217;t tried it yet. If they&#8217;ve made two from the Dan Brown&#8217;s books I don&#8217;t see why not yours. Heck, they&#8217;re even trying to make a movie adaptation of the Hyperion Cantos (by Dan Simmons) which, in my opinion, is almost impossible to transfer faithfully to the big screen. </em></p>
<p><em>Geetings </em></p></blockquote>
<p>Y ésta fue su respuesta:</p>
<blockquote><p><em>Yes Carlos&#8211; </em></p>
<p><em>We ARE making movies of THE EIGHT and THE FIRE&#8211; let me know who you think should play the parts! </em></p>
<p><em>Best thoughts&#8211;Katherine Neville </em></p></blockquote>
<p>Así que… ¡están haciendo sendas películas de <em>El Ocho</em> y <em>El Fuego</em>! Pensé que a Internet le gustaría saber esto.</p>
<p><em><strong>Nota:</strong></em> Disculpad que haya puesto antes la versión en inglés pero así llamará más la atención a las hordas de angloparlantes.</p>
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		<title>Todo tiene un comienzo</title>
		<link>http://nadietieneunblog.wordpress.com/2009/05/21/todo-tiene-un-comienzo/</link>
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		<pubDate>Thu, 21 May 2009 08:26:24 +0000</pubDate>
		<dc:creator>Nadie</dc:creator>
				<category><![CDATA[Miscelanea]]></category>

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		<description><![CDATA[¡Maravillaos! Pues ha sido creado otro blog más que añadir a la inmensidad de la blogosfera. Bueno, no pasa nada si os parece que es una mierda porque es verdad. Solo quiero un sitio donde poner mis paridas y con el tiempo puede que acabe siendo un sitio interesante. Hala, marchaos a algún sitio que [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=nadietieneunblog.wordpress.com&amp;blog=7826180&amp;post=8&amp;subd=nadietieneunblog&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><span>¡<span>Maravillaos</span>! <span>Pues</span> ha <span>sido</span> <span>creado</span> <span>otro</span> <span>blog</span> más <span>que</span> añadir a la <span>inmensidad</span> <span>de</span> la <span>blogosfera</span>. <span>Bueno</span>, no <span>pasa</span> <span>nada</span> <span>si</span> <span>os</span> <span>parece</span> <span>que</span> es <span>una</span> <span>mierda</span> <span>porque</span> es <span>verdad</span>. Solo <span>quiero</span> <span>un</span> <span>sitio</span> <span>donde</span> <span>poner</span> <span>mis</span> <span>paridas</span> y con <span>el</span> <span>tiempo</span> <span>puede</span> <span>que</span> <span>acabe</span> <span>siendo</span> <span>un</span> <span>sitio</span> <span>interesante</span>.</span></p>
<p><span><span>Hala</span>, <span>marchaos</span> a algún <span>sitio</span> <span>que</span> <span>merezca</span> la <span>pena</span> y volvéd <span>otro</span> día.</span></p>
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